<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Shrimprium Devlog</title><description>Updates and behind-the-scenes notes from the making of Shrimprium.</description><link>https://shrimprium.com/</link><item><title>Shrimp that move on their own</title><link>https://shrimprium.com/devlog/2026-10-16-shrimp-that-move-on-their-own/</link><guid isPermaLink="true">https://shrimprium.com/devlog/2026-10-16-shrimp-that-move-on-their-own/</guid><description>Shrimp now swim, dash and flip by themselves, growing through good water rather than taps. Along the way, I cut back a lot of what the game had accumulated.</description><pubDate>Fri, 16 Oct 2026 00:00:00 GMT</pubDate></item><item><title>A house for every player</title><link>https://shrimprium.com/devlog/2026-10-10-a-house-for-every-player/</link><guid isPermaLink="true">https://shrimprium.com/devlog/2026-10-10-a-house-for-every-player/</guid><description>Every player now has a house with a gallery of their tanks, animal visitors who come to see it, a painted look and new sound settings.</description><pubDate>Sat, 10 Oct 2026 00:00:00 GMT</pubDate></item><item><title>A new window into a tiny universe</title><link>https://shrimprium.com/devlog/2026-09-25-a-tiny-universe/</link><guid isPermaLink="true">https://shrimprium.com/devlog/2026-09-25-a-tiny-universe/</guid><description>We rebuilt the website around the constellations of microscope mode.</description><pubDate>Fri, 25 Sep 2026 12:00:00 GMT</pubDate></item><item><title>A big September update: a tiny universe, new plants and tanks on air</title><link>https://shrimprium.com/devlog/2026-09-25-a-big-september-update/</link><guid isPermaLink="true">https://shrimprium.com/devlog/2026-09-25-a-big-september-update/</guid><description>The microscope became a living map of the tank&apos;s chemistry, plants and rocks were redrawn, and players can now put up to four tanks on air.</description><pubDate>Fri, 25 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Shrimprium wins a gold prize at GIGDC</title><link>https://shrimprium.com/devlog/2026-09-02-gold-prize-at-gigdc/</link><guid isPermaLink="true">https://shrimprium.com/devlog/2026-09-02-gold-prize-at-gigdc/</guid><description>Shrimprium won a gold prize at GIGDC, an indie game competition held in Korea. Next, I&apos;m putting resources into the graphics.</description><pubDate>Wed, 02 Sep 2026 00:00:00 GMT</pubDate></item><item><title>Growing plants that feel alive</title><link>https://shrimprium.com/devlog/2026-08-23-growing-living-plants/</link><guid isPermaLink="true">https://shrimprium.com/devlog/2026-08-23-growing-living-plants/</guid><description>Plants now grow from seeds, bending toward light and responding to nutrients, which meant moving Shrimprium&apos;s rendering from the DOM to WebGPU.</description><pubDate>Sun, 23 Aug 2026 00:00:00 GMT</pubDate></item><item><title>Shrimprium enters GIGDC</title><link>https://shrimprium.com/devlog/2026-06-29-entering-gigdc/</link><guid isPermaLink="true">https://shrimprium.com/devlog/2026-06-29-entering-gigdc/</guid><description>Shrimprium is entered in the mobile category of GIGDC, an indie game competition held in Korea, with player feedback open until July 13.</description><pubDate>Mon, 29 Jun 2026 00:00:00 GMT</pubDate></item><item><title>Shrimprium is on the App Store</title><link>https://shrimprium.com/devlog/2026-06-14-shrimprium-is-on-the-app-store/</link><guid isPermaLink="true">https://shrimprium.com/devlog/2026-06-14-shrimprium-is-on-the-app-store/</guid><description>My small game is now on the App Store. An introduction to the tiny world inside it, where the player sets the difficulty and the shrimp never die.</description><pubDate>Sun, 14 Jun 2026 00:00:00 GMT</pubDate></item><item><title>Looking back: 1,000 commits and 66,000 lines</title><link>https://shrimprium.com/devlog/2026-06-03-looking-back-on-the-build/</link><guid isPermaLink="true">https://shrimprium.com/devlog/2026-06-03-looking-back-on-the-build/</guid><description>A step-by-step look back at how Shrimprium was built, from the first physics model to logic blocks, and the AI tools used at each stage.</description><pubDate>Wed, 03 Jun 2026 00:00:00 GMT</pubDate></item><item><title>Not selected for Indiecraft, and what I took from it</title><link>https://shrimprium.com/devlog/2026-06-01-not-selected-for-indiecraft/</link><guid isPermaLink="true">https://shrimprium.com/devlog/2026-06-01-not-selected-for-indiecraft/</guid><description>Shrimprium didn&apos;t make it through the competition, but preparing for it made the game friendlier, and the iPhone app is now in TestFlight.</description><pubDate>Mon, 01 Jun 2026 00:00:00 GMT</pubDate></item><item><title>From game to service: getting ready for the App Store</title><link>https://shrimprium.com/devlog/2026-05-25-from-game-to-service/</link><guid isPermaLink="true">https://shrimprium.com/devlog/2026-05-25-from-game-to-service/</guid><description>Shrimprium moves into the app stage, which means moderation, save protection, a new MacBook, zero-budget marketing and a first indie game competition.</description><pubDate>Mon, 25 May 2026 00:00:00 GMT</pubDate></item><item><title>Building the community: visiting tanks instead of real-time play</title><link>https://shrimprium.com/devlog/2026-05-17-visiting-other-tanks/</link><guid isPermaLink="true">https://shrimprium.com/devlog/2026-05-17-visiting-other-tanks/</guid><description>I planned for shrimp to meet in real time, but logic blocks made latency a real problem. So players now visit and explore each other&apos;s tanks.</description><pubDate>Sun, 17 May 2026 00:00:00 GMT</pubDate></item><item><title>Introducing logic blocks</title><link>https://shrimprium.com/devlog/2026-05-16-logic-blocks/</link><guid isPermaLink="true">https://shrimprium.com/devlog/2026-05-16-logic-blocks/</guid><description>A new Minecraft-style logic block system lets you build circuits and contraptions in the tank, including black holes and white holes.</description><pubDate>Sat, 16 May 2026 00:00:00 GMT</pubDate></item><item><title>Trial and error in building the backend</title><link>https://shrimprium.com/devlog/2026-05-04-backend-trial-and-error/</link><guid isPermaLink="true">https://shrimprium.com/devlog/2026-05-04-backend-trial-and-error/</guid><description>What a non-developer learned from cloud saves and sign-in: think in analogies, split the flow into gated steps, and never stop testing.</description><pubDate>Mon, 04 May 2026 00:00:00 GMT</pubDate></item><item><title>Cloud saves are here</title><link>https://shrimprium.com/devlog/2026-04-28-cloud-saves/</link><guid isPermaLink="true">https://shrimprium.com/devlog/2026-04-28-cloud-saves/</guid><description>Saves now live in the cloud with Supabase, so you can pick up where you left off on any device, with Row Level Security keeping each save private.</description><pubDate>Tue, 28 Apr 2026 00:00:00 GMT</pubDate></item><item><title>Is it becoming a game?</title><link>https://shrimprium.com/devlog/2026-04-06-is-it-becoming-a-game/</link><guid isPermaLink="true">https://shrimprium.com/devlog/2026-04-06-is-it-becoming-a-game/</guid><description>Quests, famous paintings, affection and flips. Each fix revealed a new gap between a detailed tank engine and a game people want to play.</description><pubDate>Mon, 06 Apr 2026 00:00:00 GMT</pubDate></item><item><title>I tried multi-agent automation, and it didn&apos;t work out</title><link>https://shrimprium.com/devlog/2026-03-31-trying-multi-agent-automation/</link><guid isPermaLink="true">https://shrimprium.com/devlog/2026-03-31-trying-multi-agent-automation/</guid><description>With the core engine in place, I handed the polish work to parallel AI agents. The code grew fragile and opaque, so I rolled it back.</description><pubDate>Tue, 31 Mar 2026 00:00:00 GMT</pubDate></item><item><title>The simulation engine behind the game</title><link>https://shrimprium.com/devlog/2026-03-27-the-simulation-engine/</link><guid isPermaLink="true">https://shrimprium.com/devlog/2026-03-27-the-simulation-engine/</guid><description>A tour of the engine so far, from the tick order and heat balance to the nitrogen cycle, plants and algae, genetics and the energy economy.</description><pubDate>Fri, 27 Mar 2026 00:00:00 GMT</pubDate></item><item><title>How I use AI to build Shrimprium</title><link>https://shrimprium.com/devlog/2026-03-19-how-i-use-ai-to-build-shrimprium/</link><guid isPermaLink="true">https://shrimprium.com/devlog/2026-03-19-how-i-use-ai-to-build-shrimprium/</guid><description>Concept, specification, implementation, testing, then back to the physics. Breaking the work into small pieces is what makes vibe coding hold up.</description><pubDate>Thu, 19 Mar 2026 00:00:00 GMT</pubDate></item><item><title>The limits of vibe coding, as I found them</title><link>https://shrimprium.com/devlog/2026-03-14-the-limits-of-vibe-coding/</link><guid isPermaLink="true">https://shrimprium.com/devlog/2026-03-14-the-limits-of-vibe-coding/</guid><description>AI builds the structure quickly, but balancing heat and water quality until they feel right is still slow, hands-on human work.</description><pubDate>Sat, 14 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Modeling the first shrimp</title><link>https://shrimprium.com/devlog/2026-03-12-modeling-the-first-shrimp/</link><guid isPermaLink="true">https://shrimprium.com/devlog/2026-03-12-modeling-the-first-shrimp/</guid><description>How the shrimp went from floating microbes to two small, walking shrimp, with GPT, Gemini and Cursor each playing a part.</description><pubDate>Thu, 12 Mar 2026 00:00:00 GMT</pubDate></item><item><title>How I got into vibe coding</title><link>https://shrimprium.com/devlog/2026-03-11-how-i-got-into-vibe-coding/</link><guid isPermaLink="true">https://shrimprium.com/devlog/2026-03-11-how-i-got-into-vibe-coding/</guid><description>From an Excel building energy model to a Roblox prototype, and the Cursor, Copilot and GPT workflow behind the shrimp game.</description><pubDate>Wed, 11 Mar 2026 00:00:00 GMT</pubDate></item><item><title>Why a refrigeration and HVAC blogger started making a game</title><link>https://shrimprium.com/devlog/2026-03-09-why-an-hvac-blogger-is-making-a-game/</link><guid isPermaLink="true">https://shrimprium.com/devlog/2026-03-09-why-an-hvac-blogger-is-making-a-game/</guid><description>After more than ten years of blogging, AI changed what my writing could offer. This project is my answer.</description><pubDate>Mon, 09 Mar 2026 00:00:00 GMT</pubDate></item><item><title>From Roblox to a shrimp tank</title><link>https://shrimprium.com/devlog/2026-03-05-from-roblox-to-a-shrimp-tank/</link><guid isPermaLink="true">https://shrimprium.com/devlog/2026-03-05-from-roblox-to-a-shrimp-tank/</guid><description>Why I set aside a Roblox project and started building an ecosystem simulation around eight cherry shrimp.</description><pubDate>Thu, 05 Mar 2026 00:00:00 GMT</pubDate></item></channel></rss>